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Thread Statistics | Show CCP posts - 11 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
582
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Posted - 2013.01.18 00:14:00 -
[1] - Quote
Rordan D'Kherr wrote:Cordo Draken wrote:YES PLEASE!!!
Thank you!
P.s. Why did this simple concept take sooo long to bring to reality? Because it weakens - the purpose of wardecs, - the meaning of hisec vs. low /null and - the sandbox approach at all. Ok, must ask. Please explain how a consensual 1v1 mechanic which ends after 5 min of inactivity weakens: - A mechanic which non-consensually gives one group the ability to engage another and the other group the ability to retaliate for an entire week (what situation would you ever use one in place of the other?) - The meaning of highsec and Concord which already can be turned off at will via the suspect flag but can now be done more selectively (same as pre crimewatch 2.0) - A sandbox by actually providing MORE options on how to fight someone |

Tyberius Franklin
Federal Navy Academy Gallente Federation
587
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Posted - 2013.01.18 01:41:00 -
[2] - Quote
Mara Pahrdi wrote:Tippia wrote:Rordan D'Kherr wrote:Duels in hisec GǪhave existed since roughly forever. Why are people so upset that they're restoring lost functionality? Is it because the issuer can't call in the help from his logi alts with impunity any more? Maybe because the solution they chose is anything but immersive. Contrary to the one that existed before. It may have been clumsy, but at least you had to interact more with your environment. This argument seems really subjective and pre 2.0 use of stealing from cans seemed unimmersive to me. Engaging in a fight requiring petty theft beforehand? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
593
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Posted - 2013.01.18 20:27:00 -
[3] - Quote
Warp Planet6 wrote:Ranger 1 wrote: I'm not sure why some people are having trouble with the fact that thousands of these "duels" have happened every day in EvE for several years... and are popular with many pilots.
When game mechanics changed to make that lifestyle much more difficult (unintentionally) a new mechanic has been introduced to resolve the issue.
In my case I think any kind of restricted pvp or consensual pvp as an official game mechanic could lead to a weird direction that reminds me of MMOs that I do not want to play anymore. Eve is different because exactly of this point: open world, consequences and no such stuff like battlegrounds etc. This isn't battlegrounds as I understand them. These duels take place in the same open world and are open to the same undesired interference as any other activity. It in no way restricts your ability to act against a person outside of a duel either, nor does it remove the consequences for doing so. There is literally no loss or restriction here. Only a gain. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
594
|
Posted - 2013.01.19 04:14:00 -
[4] - Quote
Mars Theran wrote:oh.. also.. maybe I'll actually have half a chance to win a fight.. not!! lol Sad part is, dueling will be accompanied by unchallenged remote reppers and assistance because nobody ever chalkenges them Honestly, I haven't figured out yet whether Highsec players around stations that have these sort of activities are just bored, uninterested, apathetic, or .. on the opposite side. Clearly, the last possibility has the greatest possibility of being the correct answer; esle, why would they be hanging around outside the station watching the games to begin with. Clearly, they are evil observators!!   Question: Since this uses the limited engagement system and that flags neutral RR as suspect does that not mean that you can have "honor assurance" backup on standby? |
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